This paper addresses the issue of using entertainment-based computer and non-computer games in education within the scope of transport, forwarding, and logistics at various levels of education. This method contributes to reducing the gap between theory and practice, and its application helps to increase the attractiveness of courses.The article presents the advantages, disadvantages, and risks associated with using this type of method. A review of entertainment games was also conducted in terms of their potential application in TSL (Transport, Spedition, Logistics) education. A total of 28 games with potential for use in logistics education were identified, of which 16 are non-computer games and 12 are computer games. The review confirmed the feasibility of using this type of method in TSL education.
APPLICATION OF MANAGEMENT GAMES IN THE EDUCATION
IN THE FIELD OF TRANSPORT, FORWARDING AND LOGISTICS.
PART 3: EDUTAIMENT
The paper deals with the possibility of application of commercially available computer and non-computer games in various levels of education in the field of transport, forwarding and logistics (TFL). The proposed method of learning brings together academic theory and practice. Using such methods increase the attractiveness of courses. The paper presents advantages and disadvantages as well as threats of using mentioned method.
The survey of games which exist on market, was also conducted in order to assess their usability in the field of TFL education. In total a set of 26 computer and non-computer games, which have potential in using in TFL related courses, was mentioned. 12 of them are computer games, while 16 non-computer games. The survey confirms the possibility of using such a method in the field of TFL education. (…)
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Source: Logistyka Magazine
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